Changes apply to the next match.
Remember: you hold two clocks and both run at once when it's your move on both boards. 15 minutes each is not as much as it sounds.
Mate radar flags a board when an engine has a mate available on its next move. It's a training wheel โ turn it off for a real game.
Bughouse, except you're the whole team.
Normally bughouse is 2-v-2 on two boards. Here you're giving a simul: you play White on Board 1 and Black on Board 2, alone, against Bit and Byte โ an engine team who are partners with each other.
When you capture a piece, it does not go into your own hand. It goes to your partner, on the other board, and they can drop it. Since you are your own partner:
Either board decides the whole match. Mate one engine and you win the pair โ even if you're getting crushed on the other board. The reverse is also true, which is what makes this hard: get mated anywhere, or flag either clock, and you lose everything.
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